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| Layer | Tech/Tool | Key Points | |-------|-----------|------------| | | Unity 2022 LTS (or Unreal 5.4) | Both support DXR/Vulkan RT; choose based on existing codebase. | | Graphics | HDRP (Unity) / UE5 Nanite + Lumen | Use texture streaming for 4K assets, fallback to lower‑res on Standard mode. | | AI | Behaviour‑Tree framework (e.g., NodeCanvas for Unity or UE5 Behaviour Tree) | Separate “Scarlett‑Core” tree (dialogue) from “Scarlett‑Reactive” (body language). | | Audio | FMOD integration (or UE Audio Engine) | 48 kHz banks, spatialization, and dynamic mixing for commentary track. | | Localization | Unity Localization package / UE5 Localization Dashboard | CSV‑based string tables, runtime language switch. | | Quality Switch | ScriptableObject (Unity) / DataAsset (UE) containing profile settings (resolution, RT flags, texture LOD). | Hot‑swap via GraphicsDevice.SetQualityLevel ‑style API. | | Save System | Serialized JSON (PC) + Platform‑specific cloud save APIs | Versioning field to detect legacy saves. | | Testing | Unity Test Framework / UE Automation | Include performance benchmarks and dialogue branching unit tests. | | CI/CD | GitHub Actions + Perforce (if needed) | Build matrix: Windows‑64, PS5, Xbox Series X. | | DLC Packaging | Unity Addressables / UE Pak files | Optional “4K Texture Pack” as a separate download. |
| Risk | Impact | Likelihood | Mitigation | |------|--------|------------|------------| | | Player churn if framerate falls below 30 fps. | Medium | Provide a Ray‑Tracing off fallback within “High”