Op Player Kick Ban Panel Gui Script Fe Ki Better Instant
When you click "Kick" or "Ban," the action should be instantaneous. Poorly coded GUIs have latency, allowing players to escape before the command registers. 3. User-Friendly GUI Design
local ReplicatedStorage = game:GetService("ReplicatedStorage") local DataStoreService = game:GetService("DataStoreService") local Players = game:GetService("Players") local AdminEvent = ReplicatedStorage:WaitForChild("AdminNetwork"):WaitForChild("AdminCommandEvent") local BanDataStore = DataStoreService:GetDataStore("PermanentBanList_v1") -- Whitelist of User IDs allowed to use the panel local AuthorizedAdmins = [12345678] = true, -- Replace with your Roblox User ID [87654321] = true -- Replace with your Moderator's User ID -- Check ban status when any player joins Players.PlayerAdded:Connect(function(player) local playerKey = "User_" .. player.UserId local isBanned = false local success, err = pcall(function() isBanned = BanDataStore:GetAsync(playerKey) end) if success and isBanned then player:Kick("You are permanently banned from this game.") end end) -- Handle incoming admin requests from the client GUI AdminEvent.OnServerEvent:Connect(function(moderator, targetName, actionType) -- SECURITY CHECK: Is the sender actually an admin? if not AuthorizedAdmins[moderator.UserId] then warn(moderator.Name .. " attempted to exploit the admin panel!") moderator:Kick("Exploiting detected: Unauthorized remote execution.") return end -- Find the target player in the server local targetPlayer = Players:FindFirstChild(targetName) if actionType == "Kick" then if targetPlayer then targetPlayer:Kick("You have been kicked by a moderator.") end elseif actionType == "Ban" then if targetPlayer then local playerKey = "User_" .. targetPlayer.UserId -- Save ban status to DataStore local success, err = pcall(function() BanDataStore:SetAsync(playerKey, true) end) targetPlayer:Kick("You have been permanently banned by a moderator.") else -- If the player is offline, attempt to fetch UserId from Name to ban them local success, targetUserId = pcall(function() return Players:GetUserIdFromNameAsync(targetName) end) if success and targetUserId then local playerKey = "User_" .. targetUserId pcall(function() BanDataStore:SetAsync(playerKey, true) end) end end end end) Use code with caution. Step 3: The Client-Side GUI Script
To implement this system, create a ScreenGui inside StarterGui containing your text fields and buttons. Then, use the following dual-script architecture to handle the network traffic securely. 1. The Server Script ( ServerScriptService )
Inside your Server Script, you will create a whitelist: op player kick ban panel gui script fe ki better
: A Kick disconnects a player from the current server instance immediately. A Ban uses data storage ( DataStoreService ) to prevent the player from ever rejoining any server belonging to that game.
This comprehensive guide breaks down how modern FE admin panels function, why secure architecture is mandatory, and how to implement a secure UI moderation system. Understanding the Keyword Vocabulary
local BanPlayerEvent = Instance.new("RemoteEvent") BanPlayerEvent.Name = "BanPlayerEvent" BanPlayerEvent.Parent = game:GetService("ReplicatedStorage") When you click "Kick" or "Ban," the action
An older scripting community shorthand for local-side disruptive scripts.
A visual user interface (menus, buttons, text boxes) that allows moderators to remove troublesome players without typing long chat commands.
Implement safeguards to prevent accidental or malicious bans against other admins. Include checks that compare the target's UserId against the authorized admin list before processing any ban or kick command. This ensures that trusted users cannot be removed from the server by lower-ranked administrators. " attempted to exploit the admin panel
A high-quality FE admin panel script usually consists of several key components:
Short for "Overpowered," implying the user can target any player regardless of their rank. Kick/Ban Panel:
The graphical components (buttons, frames, panels).