If the create_unit command fails, the error is usually caused by a translated or modified general name rather than an incorrect Unit ID. Try testing the command on a general with a simple, single-word name.
I'll search for "Alexandros" or "RS2" maybe. But I think the best approach is to locate the "export_descr_unit.txt" file from the Alexander expansion. Maybe someone has posted its contents online.
If you need help troubleshooting a specific error code or want to know how to modify like attack values and recruitment costs within the game files, please let me know. Share public link rome total war alexander unit id list high quality repack
High-quality repacks sometimes move data folders. Ensure your modifications are saved inside the alexander/data/ directory rather than the base Data/ directory of the original Rome: Total War game.
Whether you are customizing your campaign, scripting historical battles, or modding, having an accurate is crucial. This article provides a comprehensive guide to these units, along with tips for a high-quality repack experience. Why Use a Unit ID List? If the create_unit command fails, the error is
A: This is a common issue. Ensure you're omitting the faction name prefix in your Unit ID. For example, use "javelin skirmishers" rather than "macedon javelin skirmishers" . Also verify that the settlement/character name is spelled correctly and that you're using the tilde key ( ~ ) to open the console.
type barb peasant briton dictionary barb_peasant_briton ; Barbarian Peasants category infantry class light But I think the best approach is to
Navigate to your game folder: .../Rome - Total War/alexander/data/ Open the file using Notepad.
: Alters the number of turns to build, recruitment cost, and campaign upkeep.