RTGI is a ReShade shader, meaning it runs as a post-processing effect on top of any game that supports ReShade (usually DirectX 9, 10, 11, 12, or OpenGL). Unlike traditional "rasterized" lighting, which is pre-calculated by developers, RTGI calculates light bouncing in real time based on the "depth buffer" of the game scene. As described by Marty's Mods , this adds: lighting.
Thus, if a user searched for "rtgi 01702," they might have been trying to cross-reference the quantum computing sector with a specific stock price or index value. rtgi 01702
While full ray tracing requires dedicated RTX hardware on modern graphics cards, Marty McFly's RTGI shader is unique because it operates primarily in . This allows it to run on a much wider range of hardware, including non-RTX video cards. For modern RTX cards, the shader can also utilize dedicated hardware for better performance. RTGI is a ReShade shader, meaning it runs
When processing costs hit unplayable levels, scale back the internal resolution scale of the ray-tracing pass down to 0.5x (half-resolution). The denoiser filter will clean up the edges, yielding roughly 80% of the visual fidelity while recovering massive amounts of engine performance. Thus, if a user searched for "rtgi 01702,"
While ray tracing is intense, this version offered a balance between visual fidelity and FPS, allowing high-end systems (and even some mid-range ones) to run games at 60+ FPS at 1080p/1440p.
: This version refined the way the shader interacts with ReShade's depth buffer, ensuring that lighting effects align correctly with objects in the game world rather than appearing "offset".