If your game is set to German ( 03 ) and a mod only includes an English ( 00 ) string table, the modded text will appear blank or broken for you. Modders bypass this by copying their English string table, changing the first two digits to match all other language prefixes, and importing them into the final package. This ensures non-English players see English text instead of broken code. To help you troubleshoot or build your mod, let me know:
You’ve downloaded a fantastic custom trait mod, but it shows up garbled or in English. To translate it, you must open the mod’s package and either replace the English STBL or add a new one for your language. sims 4 language strings
In your trait XML file, you will write:
When the game needs to display a notification, it looks up the specific ID and pulls the text in the player's chosen language. Understanding the Localization System If your game is set to German (
Sometimes two mods try to change the same text string. Understanding strings allows you to merge these changes manually, removing the "Object Definition Error" (typically seen as blank text or $Unlocalized ). To help you troubleshoot or build your mod,
Every STBL file has an 8-byte (16-character) hexadecimal Instance ID. The first two digits of this ID are critical because they dictate the language of the table. Here are the primary language codes used in The Sims 4: : English (US) 01 : French 02 : Italian 03 : German 04 : Spanish 05 : Traditional Chinese 06 : Simplified Chinese 07 : Korean 08 : Japanese 09 : Russian 0B : Polish 0C : Swedish 0D : Danish 0E : Dutch 0F : Norwegian 10 : Finnish 13 : Portuguese (Brazil) 14 : Czech
Modifying existing strings or translating a custom mod into your native language is a straightforward process using Sims 4 Studio. Step 1: Open the Mod Package