Wolvesville All Roles [2026]

: Responsible for keeping the Village's power roles alive.

Werewolves win when they equal or outnumber the Villagers and eliminate all Solo threats. They act together at night but can have unique individual powers.

Wolvesville (formerly Werewolf Online) is a thrilling multiplayer game of deception, strategy, and deduction. The game pits the Village against the Werewolves, with Solo roles causing chaos in between. Winning requires knowing every single role, its abilities, and how it interacts with others. wolvesville all roles

: Detects if a player has a Good, Evil, or Unknown aura.

These roles take matters into their own hands to eliminate threats. : Responsible for keeping the Village's power roles alive

Checks players to see if their spirits are blue (Good), red (Evil), or purple (Unknown).

| Role | Description | |------|-------------| | | Recruits one player each night. Converted players join the Cult. | | Cultist | Basic member. Cannot recruit but knows fellow Cult members. | | Cult Hunter | Counter-role for Villagers. Finds Cult members. | : Detects if a player has a Good, Evil, or Unknown aura

Information is the ultimate weapon for the Village. These roles gather intelligence to find hidden wolves. Investigation & Vision

| Role | Ability Description | |------|---------------------| | | Each night, kill one player. Cannot be killed by werewolves. Wins when everyone except you is dead | | Arsonist | Each night, choose: douse 2 players in gasoline OR ignite all doused players, killing them. Cannot be killed by werewolves | | Bomber | Place a bomb at night that kills up to 3 players (horizontal, vertical, diagonal pattern). Bomb explodes the following night. Can place a new bomb every two nights. Cannot be killed by werewolves | | Corruptor | Each night, "glitch" a player. That player cannot speak, vote, or send emojis the next day—and dies after voting. Their role is replaced with "?" upon death | | Cannibal | Each night, choose to eat 1 player, OR save hunger to eat 2 the next night, OR save further to eat up to 5 players in one night. Maximum 5 per night | | Alchemist | Creates potions. Red potion = direct kill. Black potion = slow death. Can brew potions for various effects | | Siren | Uses a song to charm players, causing them to die. Gives a notification to victims | | Zombie | Can bite players to convert them to the zombie team. Infected players die and may rise again | | Sect Leader | Converts players to join the Sect team. The Sect wins when all non-members are eliminated | | Illusionist | A new solo role with illusion-based abilities. Can manipulate perceptions and deceive other players | | Blight | Spreads disease among players. Infected players die over time. Gives victims a notification | | Bandit | Teams up with an Accomplice. Together they rob and eliminate players | | Evil Detective | A detective that works for no one. Has investigative abilities but uses them for solo victory |

: Can activate an ability at night to bypass protective shields and doctor heals.