Alpha |best|: X360ce 4.10.0.0
Because your physical controller remains active in Windows while x360ce creates a secondary virtual Xbox controller, some games will read both devices simultaneously. When you press a button once, the game registers it twice (e.g., skipping menu options or assigning two players to a single controller). The Solution: HidHide
To fix this, you must hide the original, physical DirectInput controller from your games, leaving only the virtual XInput controller visible. x360ce 4.10.0.0 alpha
And today, the developer known as "Sabotage" has pushed the envelope further with the release of x360ce version 4.10.0.0 Alpha —a build that promises to bridge the gap between legacy compatibility and modern gaming quirks. Because your physical controller remains active in Windows
. Users found that while older versions were breaking due to conflicts with the 2015-2019 C++ libraries, the 4.10.0.0 alpha version And today, the developer known as "Sabotage" has
| Setting | Recommendation | |---------|----------------| | | Enable if your game already sees the controller but mapping is wrong. | | Combine Triggers | Leave ON (converts LT/RT to a single Z-axis). | | Deadzone (L/R stick) | Start at 10%; lower if you have drift. | | Virtual Slots | Set to “Automatic” unless you have multiple controllers. | | Logging | Disable during normal play – can cause stutter. |